Tuesday 3 April 2012

Computing


For the formal concept of computation, see computation. For the magazine, see Computing (magazine). For the scientific journal, see Computing (journal).Computing is the activity of using computer hardware and software.

Computing Curricula 2005 defined "computing" as:
"In a general way, we can define computing to mean any goal-oriented activity requiring, benefiting from, or creating computers. Thus, computing includes designing and building hardware and software systems for a wide range of purposes; processing, structuring, and managing various kinds of information; doing scientific studies using computers; making computer systems behave intelligently; creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast."
The term "computing" has sometimes been narrowly defined, as in a 1989 ACM report on Computing as a Discipline.
The discipline of computing is the systematic study of algorithmic processes that describe and transform information: their theory, analysis, design, efficiency, implementation, and application. The fundamental question underlying all computing is "What can be (efficiently) automated?"
Computing Curricula 2005 also recognizes that the meaning of "computing" depends on the context:
Computing also has other meanings that are more specific, based on the context in which the term is used. For example, an information systems specialist will view computing somewhat differently from a software engineer. Regardless of the context, doing computing well can be complicated and difficult. Because society needs people to do computing well, we must think of computing not only as a profession but also as a discipline.
The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to mechanical computing machines.
A computer is a machine that reads, stores, manipulates and displays data. The most common example are the various personal computers. Other common examples include: mobile phones, mp3 players, or video game consoles.

Main articles: Computer, Outline of computers, and Glossary of computer terms
A computer is a machine that manipulates data according to a set of instructions called a computer program. The program has an executable form that the computer can use directly to execute the instructions. The same program in its human-readable source code form, enables a programmer to study and develop the algorithm. Because the instructions can be carried out in different types of computers, a single set of source instructions converts to machine instructions according to the central processing unit type.
The execution process carries out the instructions in a computer program. Instructions express the computations performed by the computer. They trigger sequences of simple actions on the executing machine. Those actions produce effects according to the semantics of the instructions.
Computer software or just "software", is a collection of computer programs and related data that provides the instructions for telling a computer what to do and how to do it. Software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words, software is a set of programs, procedures, algorithms and its documentation concerned with the operation of a data processing system. Program software performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software "cannot be touched". Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes,

Application software, also known as an "application" or an "app", is computer software designed to help the user to perform specific tasks. Examples include enterprise software, accounting software, office suites, graphics software and media players. Many application programs deal principally with documents. Apps may be bundled with the computer and its system software, or may be published separately. Some users are satisfied with the bundled apps and need never install one.
Application software is contrasted with system software and middleware, which manage and integrate a computer's capabilities, but typically do not directly apply them in the performance of tasks that benefit the user. The system software serves the application, which in turn serves the user.
Similar relationships apply in other fields. For example, a shopping mall does not provide the merchandise a shopper is seeking, but provides space and services for retailers that serve the shopper. A bridge may similarly support rail tracks which support trains, allowing the trains to transport passengers.
Application software applies the power of a particular computing platform or system software to a particular purpose. Some apps such as Microsoft Office are available in versions for several different platforms; others have narrower requirements and are thus called, for example, a Geography application for Windows or an Android application for education or Linux gaming. Sometimes a new and popular application arises which only runs on one platform, increasing the desirability of that platform. This is called a killer application.